Friday, July 31, 2009
Final thing abt stickers
Right now the cost is 100HKD (15AUD- 1pp) for 500pcs of matt quality. If we get the transparent shiny ones, itll be 350HKD (60AUD- $5pp) for 10000pcs. With that, if we estimate the mailin fee is $400HKD (66AUD), then it shud be abt 5.2(postage per person)
Thursday, July 30, 2009
Video People
QR Code for Sticker and Poster design??
From Wikipedia:
A QR Code is a matrix code (or two-dimensional bar code) created by Japanese corporation Denso-Wave in 1994. The "QR" is derived from "Quick Response", as the creator intended the code to allow its contents to be decoded at high speed. QR Codes are common in Japan, where they are currently the most popular type of two dimensional codes. Moreover, most current Japanese mobile phones can read this code with their camera.
Although initially used for tracking parts in vehicle manufacturing, QR Codes are now used in a much broader context, including both commercial tracking applications and convenience-oriented applications aimed at mobile phone users (known as mobile tagging). QR Codes storing addresses and URLs may appear in magazines, on signs, buses, business cards or just about any object that users might need information about. Users with a camera phone equipped with the correct reader software can scan the image of the QR Code causing the phone's browser to launch and redirect to the programmed URL. This act of linking from physical world objects is known as a hardlink or physical world hyperlinks. Users can also generate and print their own QR Code for others to scan and use by visiting one of several free QR Code generating sites.
So basically its just like a barcode, but you can just take a picture of it and it'll automatically opens a url, phone number, sms or any text on your mobile phone (QR code reader software needed, but its pretty common now.)
This could be interesting if used for the poster and sticker design. What do u guys think? is it too late now?
incursion.com.au QR:
Troy says we will discuss the implications of copyright and crossing the sensitivity line of the public in class. Major problem we are having atm is in regards to the nominal role, we are thinking of maybe restricting it only to monash.. but this will be discussed on monday.
So web team, there probably wont be any data for it till after monday.
Wednesday, July 29, 2009
Savann's design
Stickers
Tuesday, July 28, 2009
Sticker Designs from Venus
sticker design
Gill's work
Monday, July 27, 2009
WEB TEAM
R.I.P Big City Score, Monash Symboligist Club
First up Massive round of applause to all team members, first class prez! well done guys!
Now lets keep it up with incursion! INCURSION!!!!! So video team, working on a "rabbit hole" audio clip between big fox and little fox with me.
Bec if you could email me the stuff we had worked on in class that would be great an we can work on that more an send a copy to Flick as well so we can all collaborate.
I'm not too sure when the release date is going to be announced.. i think we were hoping for end of W3 or start of W4...concept team can clarify this as we develop some content.
Also we have a domain name!!! www.incursion.com.au is now ours! so that's one place we can dump our online content.
And just a bit of housekeeping, here's the video clue for BCS... or just an image of it...
Keep up the good work.
Sunday, July 26, 2009
Incursion Project Mood Boards
Saturday, July 25, 2009
synopsis
Just waiting on the sound file and mood board. If they could be posted that would be great.
Also Rebecca if u want to make the synopsis sound more technical for the presentation go for it, I lack your military expertise!!
CONCEPT - INCURSION
SYNOPSIS
Our narrative begins with the leakage of a video transmission. This footage consist of a naval officer in the midst of being attacked. In his rush and panic he identifies naval id and unit operation name. It ends abruptly with an explosion in which we understand that the particular soldier is dead.
This soldier is John Doe I, code name Little Fox. He was an Australian Naval officer based in operations mainland defense unit off the coast of Victoria. He had an older bother Philip Doe, code name Bog Fox, who was also in the same unit.
The unit that these two officers were in were set up as a naval mainland defense base. However the unit became corrupt and began to aid the japanese and were planning on allowing an infiltration of their based, so the Japanese could set up operations within Australia.
Philip was all for the plan, bought over by the promise of power and money, his brother John, however, was not so easily bought. While the unit made correspondence and plans for Japan infiltration, via underwater mini sub, john covertly planned to sabotage the operation.
This is where the first snippet of footage, which u heard as the audio track comes in. John sealed the base in an explosion on the day of the invasion preventing the Japanese from obtaining a secret launching ground for their forces. Killing himself and any of the other in his unit. His brother however is one of the only survivors.
The unit corruption was kept quiet by the government, as they didn't want to severe ties with the Allied forces and want the world to learn about how easily their defense forces were infiltrated and bought over.
Years later, regretful and remorseful for his treacherous actions which lead to the death of his brother, Philip wants to the truth to come out so his brother can be recognized as the true hero he deserves to be. Hence Philip begins to leak the information that he secretly so no to incriminate himself.
Friday, July 24, 2009
Big City Score Logo Draft + Theme Draft + Web Draft
I also made a color scheme, logo, blog draft etc.. i am doing the forum design atm..
Download vector file (.ai cs4):
http://www.kawedesign.com/uni/bcs.zip
Ok thats great, we will use that for the Big City Score website. But we really need a mock up of a fake police website, where the users view the video clues, and use the forum to figure out what targets the robbers are going for. You should base this on a existing real police website, but use the fake "big city police deparment" logo, and the colour scheme.
Some points for design :
- Check http://www.afp.gov.au
- Use colour scheme
- Needs map section (Game grid)
- Video clue section
- Forum
- Fake about section
- But dont worry about the content, just do a basic layout design
Meeting Sunday
Need :
- Concept Outline
- Game Map/Timeline
- Moodboard
- References
- Proposed Concept Artwork
Myself (Roger), Shane, Nat, Laura will be here. Helen, if you could come too!
Big City Score
Wednesday, July 22, 2009
Meeting!
make it if you can please!
We are limiting the speakers of each presentation to make it cleaner, to two people per group!
we are all determining that on Saturday with a run through of the presentation.
Also there will be another meeting on Sunday for a proper practice presentation.
what you need to bring.
finalised concepts.
some mock up work for the flash presentation.
mood boards- maybe..?
concept artwork
and others......
Big City Score (Cops & Robbers)
Based on grid of Melbourne players place cops and defenses on a virtual grid, corresponding to a real life playing field where robbers are trying steal something.
there are three groups. Robbers, Cops and online cops. the "players" will be the online cops the robbers and ground cops will be made up of our third year group and maybe some extras if we need the manpower.
the games starts by informing the players" of a tip off that something in Melbourne is going to be stolen. this will link them to the website with the map and locations of possible targets. the "players" are encouraged to make an account and sift through the clues that are available. there will be video clues narrowing down which items that the robbers are going after.
there is a forum which the "players" can discuss possible locations and relay information they get from the clues. as the day of the hiest gets closer the volume of clues will increase and be more succinct as to where the targets are located.
Also at the disposal of the "players" are a number of police ground troops. the interactive map is a voting system that the players click to vote where they want police deployed. this will be relayed on the day of the event. the police will head out to these locations for the start of the game.
Robbers are not allowed to use public transport as the robbers will be recognised by surveilance cameras. ground forces cannot afford a metcard on the day. lol
All of this is a lead up to the actual event of the hiest!
The hiest time and date are provided in week one of the game comencing. on that day the information gathered from the prievious weeks will be used by the "players" to try and stop the robbers from stealing the item. this event will place the "players" in the control room on the day. the control room will have a game board and the location of the item being stolen. they will have Mobile/ walkie talkie contact with the police ground force to coordinate the defence. the police can radio in for help if they see a robber, and this information is past on to the players. to assist in defence aswell. the control room can contact the police ground force to infromt them where to head.
Things to do.
GILL - Advertising/Promotional Posters, Wanted Posters
KRISTIAN - Web mock ups of fake police control website and forum, Theme/Scheme
SHANE - Video Clues
ROGER - Concept/Rules,
Monash Symboligist Club idea
secret codes
solve/ puzzle
posters, website, vdos (youtube), forum
clue in wiki
hobo chalk lang?
reason for conflict?
Storyline
From WWII soldiers found "sth", needed to hide it, hid it in a piece of land which later became monash caulfield. This "sth" holds the key to find the "leader" of the club, who holds the ultimate secret to the "group of eight". The underground resistance is split into two groups. The traditional group wants to keep the "key" unknown as a secret, but the modern group wants to make the club known and decides to leak out information for the public to locate the "key". But ultimately, only the leader of the group ("chosen one") knows about the final symbol to the secret behind Monash University.
"sth": secret behind group of eight. To outsiders, the group of eight represents prestigious uni, but theres a dark secret behind it; relate to money issue. where did that money come from??
ideas for the "sth"
-rubbix cube that can be opened with secret message in coded language
-a printed message on a rock at the caulfield grassfield
- a sticker on items to give clues that lead to next point.
ideas for linking
Dashwood
history timeline
1914 - 1918 - wwi
1929 - great depression
1939 - 1945 - wwii
1958 - monash established.
By sat: Looks and feel of everything below
Helen: narrative of storyline, historical backups
Felicia: vdo media, historical backups
Venus : Prints - ultimate book ( contains all info of club), manual (given to students in the beginning), posters (promote the club accross uni)
Soul: website + forum
A.R.G GAME MAKING TIPS (from cheesetastic website)
10 Steps to Makinging an ARG
2. Brainstorm your theme or story. Whats the game about? Now give the game a name!
3. Pick the game "verbs." What are you asking players to DO to win the game? Solve..collect..create..go to..... write.... find
4. Make a media plan. What sites and technologies will you use? Blogs...sms...facebook...twitter...email..websites...posters....real world clues.....
5. Design your community. What collaboration sites and technologies will you use? Wikis....google docs...... forums.... comments.....
6. Decide on a launch date. How long will it last?
7. Identify your team's strengths, and pick design roles.
8. Make a game time line. How does it start? What happens next? Are there important "plot points" or missions? What is the media schedule? How does it end?
9. Create the content.
10. Decide who to invite.
1.Make sure your players know EXACTLY what to do.
2. Help your players show off their superpowers!
3. Make it super-social!
Tuesday, July 21, 2009
Confuzzled
just clearing up some confusion an for those guys who couldnt make it on tuesday.
so we developed the bunch of ideas we had and narrowed it down to 3 rough ideas.
to make it easier on all of us and get better ideas on one idea rather then try and come up with ideas for all 3. weve decided to break everyone up into groups.
we focus on one idea in smaller groups so we can get further developed ideas
on thursday. we need finalised ideas by the end of the meeting. then we can separate into our original groups video, print an such an work on them.
hope that clears up that...
Rabbit Hole Idea
Conspiracy Theory Plot
I hope this summary helps
Email and/or Blue Tooth Delivery of Video and Sound Media “distress call”
Included in delivery: Name of soldier and a Web site.
Web site to war veterans, Profile of soldiers, Link to Soldier and mention of him being MIA
Links to historical data: operation names, covert ops, base names (all separate Links)
Leads to consolidate that this person is missing, they were partaking in unusual activity and was stationed at a particular base.
Link to national parks site, cave attraction is the same name as the base.
Unlock more footage: falsified documents of a secret base.
Government sites with historical information.
Find location of graveyard. Plot name.
Medical records to determine natural death the ‘leaked footage’ was from private operations
Examples:
Meeting Thursday
Monday, July 20, 2009
Concepts
(EVERYONE!!!)
THURSDAY - 1pm
Upstairs studios
PRESENTATION MEETING
(VERY VERY COMPULSORY)
Saturday or Sunday
to be decided.. but sometime saturday or sunday.
Please try and make it because we have to practice for our presentation and make sure all the groups have the appropriate work.
conspiracy theory: (Desiree)
Felicia/Soul
- TIME BASED
aliens
monash course/ club
underground resistance
MONASH SYMBOLOGISTS CLUB
- course
- holding a seminar
- symbols
- underground resistance
- yakuza
- join the resistance
- treasure
-breaking out of prison
- map in code
-captured leader bad guys trying to decipher code
- Puzzle Solving / Narrative
-guy dies or lives depending on successful completion of the game
-hit list ?
- RABBIT HOLES: Seminar, poker night, propaganda, kidnapping/event, ransom video release,
-guys been living for a bigillion years
- time line
who did it: (Natalie)
Bec/Laura
missing person during ww2
lost scepter
missing person
missing item
-distress signal
- trail of events.. bread crumb trail
- soldier
- six weeks of planning, 4 hrs of game play
-
real life frogger
life tracking (Roger)
Shane/Kristian
promotional gps????
life size games
- walking (pedometer)
- teams
-
serious issue
Translating data into real life
DATA
- pedometers
- small games
- online paintball
- online cooking mama
- sims
REAL LIFE SITUATIONS
- move pieces around as a boardgame
- drawing / graffiti
- build something
-
I dont know if anyone has heard of the anime, Hunter x Hunter. Basically the story revolves around a kid trying to find his father and he undertakes an exam to become a "hunter". When one becomes a hunter in this world, he/she receives many benefits that normal citizens dont have, such as staying in any country without a passport, borrowing large sum of money from banks, allow access to many places that normal citizens cannot (ex, govt secret places). Then after the completion of the exam, he/she is also granted access to a virtual world of a game called "Greed Island". The player goes into this virtual world and everything seems very real, except when the player interacts with the npc, the npc can only answer yes/no questions, and one must complete a certain task inorder to activate the npc. Then as the story goes on, the character continues to complete tasks and collects game cards by capturing animals and monsters in the battlefield. Sorta like Monster Hunter. Also, in the Hunter's world, they have their own encrypted language.
So for the idea, i was also thinking of something similar.
we can create a world that also has its own language. In order to become a part of this world, the user must participate and pass in a test/exam within the game we've created online. This game will have practices and allow the user to learn the new language we've introduced. Besides that, we'll also have a website setup with detailed information about our world. So we're kinda like creating a secret underworld society thing...with our own language and stuff. The user must also sign up to our website inorder to gain access to the login portal to the "world", "news update", etc etc. We can create interactions among users by incorporating elements such as "trading" and certain tasks might require two ppl to complete it. For trading, we can create trading cards or small objects (key items to fulfill tasks). oh oh...btw, once the person becomes a member, we can deliver a membership card to them either via email or in real by post. Adding a forum to the website would also be good for users to share info and ask for help aswell.
Let me know what you guys think about this idea.
reference
http://en.wikipedia.org/wiki/Hunter_x_hunter
.hack game i mentioned this morning
http://en.wikipedia.org/wiki/.hack
District 9 Online Experience
http://d-9.com/
Online alternate reality experience for District 9 movie coming out soon. More of an experience than a game rather, but still has some interesting features. Has some game features, but yeah, mainly like an experience.
Sunday, July 19, 2009
Meeting
Then another meeting later on in the week (Thursday or Friday)
Think of concepts and bring ideas for us to brainstorm and stuff. Yeah.
Concept Ideas from today:
- Infringement Notices
- Conspiracy Theories
- Superhuman Activity
- Stalker
- Da Vinci Code
- Domino Effect (More people, faster the effect on people)
- Who-done-it, murder scene
- Water is poisonous
- Billboard website advertising
Things to look at:
http://www.perplexcity.com/
http://www.ilovebees.com/
http://www.blasttheory.co.uk/bt/work_cysmn.html
http://www.decisionproblem.com/bug/bug2.html
http://www.cloudmakers.org/
http://en.wikipedia.org/wiki/Year_Zero_(game)
http://www.worldwithoutoil.org/
Three to think about:
- Conspiracy (Dandenong chemical factory,
- Something New ( language, tech, alien race, island, Monash course)
- Who-Did-It